![]() Thats when you go full arty on these buildings(flares upgrade or sniper can call in arty). For the USSR, that is the T-70 light tank. Now, you want to go for the holy grail of the mid game. Have them supported by a maxim or conscripts and they will do a very good job against infantry or light vehicles. Anyway once you start to pust them back you can pretty much keep them lock down near their forward base structure. They will be a counter to any light vehicle support the enemy decides to use against your conscript squads. Also dont forget to upgrade infantry section with medkits and at least one squad with arty flares(or you can get sniper if you trust your micro skills). Both tactics are munitions depended so you may have to get the munitions points. Commando regiment is slightly different instead of equipping your squads with brens you can use mortar ability of the commander and combine it with assault(buffs your infantry). I either go for commando regiment or special weapons regiment. You can spice up the enagagements with mortar pits and hmg. Also dont forget this: Never enagage with 1 squad against many OKW squads. ![]() Also meanwhile you have to upgrade your base tiers and get some AT gun(or tank hunter squad from same commander) if you do it right you can pretty much get centaur or cromwell and finish them off. Whenever you have the resources or the right commander ability(like special weapons regiment supply half truck can drop vickers), i equip said infantry with brens or vickers and wipe them out. Originally posted by Skaldy:easy, when i see OKW i just train 3 Infantry section and use cover and range to bleed them dry.
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